ENJOY THE FULL PLAYGROUND EXPERIENCE
BITKE is a 5×5 paintball tactical FPS, while we are building it, you can enjoy all features in advance in our playground, The playground is constantly updated so that new in-game content and Cardano NFTs are accepted within our platform.
BITKE’s playground was made so that you can use your NFTs to the fullest, be it to drive, fly, compete in small circuits, and even have your Ada Handles as nicknames!
Our partners
alpha launch information
bitke alpha pass
And it’s FREE!
HOW TO PLAY
register your account
Creating a user will give you access to link your wallet and connect to the game later
connect your wallet
You’ll be asked to connect a wallet, with this sync we will be able to read our nfts, only that!
get a bitke nft
To enter the game you need to to mint a Character in our launch or an have a Alpha Pass.
download and login
Download our dApp and connect using the user you created, select your handle and have fun!
frequently asked questions
BITKE is a competitive FPS game in a 5×5 mode being developed by our team, while we keep pushing code base and new content, you can see it all having fun and testing stuff in our playground
NOW! Bitke servers are running up for a year now. To log in you need to download our latest version of the game and hold a BITKE NFT inside your account wallet. Login, select your AdaHandle for a nickname and have fun! Talk to your NFTs founders.
Yes, BITKE is an installable game and to play you need to download and extract the game, we’re soon porting it to a launcher with a secure auto update so you don’t need to keep downloading new versions of the game manually.
BITKE is not a play-to-earn game, we believe that adoption and a way to bring outsiders to our chain are just providing a fun game where you can control your assets, here you can play and compete with friends without rushing coin farming.
As a competitive game, we intend to create new types of rewards for players as new releases are made, you can win prizes in ADA and NFTs in our Championships and events.
No, for now, BITKE is only playable in a Windows computer.
Yes! Each character has a unique
and limited supply and an
exclusive policy ID, for the
launch, only 1000 NFTs of each 2
starter characters will be
released.
In the future new
characters can have 50, 100, 1k,
or another small limited supply.
We will always find a way to not
limit player entrance and make
BITKE an affordable game, each
small character reveal is
planned to keep funding BITKE
Development without demanding
too much money.
Yes, in the characters metadata you can find two variations for rarity. The range, which indicates a value between 0 to 1, with 1 being the most common and 0 the rarest, and the card type, which are cards type seen in the nft image itself, for now, these attributes are only available to measure rarity among collectors, in the future, card type and range can become cosmetic variations of VFX within the character in the game.
Sure, why not? For now you
can
use your Ada Handle as your
nickname!
For new NFTs we need the
project owner to contact us and
find a way to bring that
partnership, once we make it
you’re able to load your
partner NFTs inside the game. If
you’re a project owner,
reach out on discord and
let’s talk.
We want to bring mixed content to the playground, so we’re maximizing efforts to make functions we can use later in our FPS game and fun ways to enjoy the island. You can fly an airplane, speed up cars and enjoy our platformer levels. New features are always been developed.
We intend to further develop our community and introduce the project to the public first, for now, we do not have an official release date, if you have an Alpha Pass you’re good to join our playground until we launch.
Even with those market conditions, BITKE doesn’t AIM to raise millions of funds. We want to keep full-time game-dev and build up a nice and fun game. Our mint price will be below 100 ADA with 2000 supply, next characters and skin drops will happen to maintain our paycheck/costs funds and they will be all low supply too